Necromancer

Overview
Necromancers are masters of the void (the reflection of their most inner desires). They are typically either dark individuals or people that are very light and friendly. There is not a grey area between Necromancer and the other people. Skilled in the dark arts, a Necromancer is mage but with much more demonic type of ability. Necromancers give up the arcane ability to be able to store and summon demons (Familiars) of creatures. Creatures are summoned to do the Necromancer's bidding whenever he/she pleases

A Class of Sacrifice
Being a Necromancer is a powerful class, however mass sacrifice is a major part of this class. Whenever he/she decides to perform a dark art type ability, it requires time, and sacrifice. The support of the entire party is required during these periods.

Void Summoning
This requires the most time to perform during a fight after the sacrifice is made. Most of the time, Necromancers are able to summon portals relatively quickly, however in the heat of battle, this takes a while.



Familiar Capture
Familiar capture requires the Necromancer to either sacrifice permanently one of their hearts or to sacrifice a person. The Familiar they are allowed to capture is not limited. It is doable to even capture bosses from dungeons. This is a powerful ability, yet it is the most dangerous and amazing.



Void Teleportation/Travel
With the power of the void to reflect the most inner desires of the Necromancer, travel is easy because they can desire to travel somewhere with a party while inside the void. However, summoning the portal requires sacrifice.