Cleric

Overview
In a nutshell, Clerics are the most basic type of healing role, yet probably one of the most beneficial to the party. Clerics are masters of the light and dark, and do not skill very much in combat. Clerics are a powerful healer which can keep his/her allies alive in battle for longer periods of time as well as short tough battles. Life and death is only a small factor of a cleric. The light is obedient to the Cleric. It is almost as if the Cleric is a demi-god of light itself. The cleric is capable of producing light as well as dismissing it at any given moment in trade for an incredible amount of mana (which is easily increased by intellect).

Travel
Clerics are master at travel, because they can fly from place to place either with wings (racial) or with magic (light). Either way, Clerics are amazing at travel between place to place.

Healing
Clerics heal their party and keep them alive at hard times. This ability is able to be used in and out of combat at any given moment. However, healing does come with a toll on the body -- as it is one of the most pure acts that a Cleric can perform.

Light Manipulation
Clerics manipulate light itself. It is the very purpose of existence for a Cleric to be able to manipulate light.



Weapon Specialties
Clerics have a significant more amount of power when operating with staffs. This allows the Cleric to focus their energy into the staff and perform light magic with it. When used with better staffs, the ability of the cleric grows even larger than thought possible.

A Class of Light
Clerics are of the light, and are the most pure. Their motives are extremely well-intended and almost always accurate. Clerics have been around for many years and have yet to fail anyone in a party. The high standards of the cleric's light is hard to live up to, however it is only doable because of their true purity and inner self.